Deferred shading (plus Doom3-like lighting for slow hardware), more than 1000 lights (without shadows) possible simultaneously, soft shadow maps for omni lights, attenuation maps, fog, bump maps, specular maps, ambient etc.
Deferred shading (plus Doom3-like lighting for slow hardware), more than 1000 lights (without shadows) possible simultaneously, soft shadow maps for omni lights, attenuation maps, fog, bump maps, specular maps, ambient etc.