Walkalble visualization of the Ministry of Textile of my home country - I worked on a project with Bouygues Construction, French multinational. The goal was a demonstration of a future buildings to clients.
The whole building:
The room of the minister:
The building was build in 2004
Dynamic stencil shadows, some character animations (and Doom textures)
The “Tubes” demo, built for one of the Intel game dev competition. Deferred shading, dynamic shadows with shadow maps, particles etc.
“I know Your Deeds” game demo, 1st and 2nd place winner of Intel Level Up game dev competiton - landscape, foliage, grass, dynamic time of day.
Playing with dynamic navigation meshes:
“Little Zombie Susie” game demo, not finished submission to IGF:
Little engine and demo, optimized to run on Samsung TVs of that time:
Voxel tank game “Iron Cube”, wild mix of Minecraft and World of Tanks:
Little game, prepared in 2 days for Ludumdare competition:
HBAO - ambient occlusion:
Voxel game prototype, made in collaboration with @Sir_carma: