2003-2004

Walkalble visualization of the Ministry of Textile of my home country - I worked on a project with Bouygues Construction, French multinational. The goal was a demonstration of a future buildings to clients.

The whole building:


The room of the minister:


The building was build in 2004

2004

Dynamic stencil shadows, some character animations (and Doom textures)


Initial networking:


2007

The “Tubes” demo, built for one of the Intel game dev competition. Deferred shading, dynamic shadows with shadow maps, particles etc.


Full trailer:


2008-2009

“I know Your Deeds” game demo, 1st and 2nd place winner of Intel Level Up game dev competiton - landscape, foliage, grass, dynamic time of day.


Playing with dynamic navigation meshes:


“Little Zombie Susie” game demo, not finished submission to IGF:


2010

Little engine and demo, optimized to run on Samsung TVs of that time:


2014

Voxel tank game “Iron Cube”, wild mix of Minecraft and World of Tanks:


2015

Little game, prepared in 2 days for Ludumdare competition:


HBAO - ambient occlusion:


2017

Voxel game prototype, made in collaboration with @Sir_carma: