2003-2004
Walkalble visualization of the Ministry of Textile of my home country - I worked on a project with Bouygues Construction, French multinational. The goal was a demonstration of a future buildings to clients.
The whole building:
The room of the minister:
The building was build in 2004
2004
Dynamic stencil shadows, some character animations (and Doom textures)
Initial networking:
2007
The “Tubes” demo, built for one of the Intel game dev competition. Deferred shading, dynamic shadows with shadow maps, particles etc.
Full trailer:
2008-2009
“I know Your Deeds” game demo, 1st and 2nd place winner of Intel Level Up game dev competiton - landscape, foliage, grass, dynamic time of day.
Playing with dynamic navigation meshes:
“Little Zombie Susie” game demo, not finished submission to IGF:
2010
Little engine and demo, optimized to run on Samsung TVs of that time:
2014
Voxel tank game “Iron Cube”, wild mix of Minecraft and World of Tanks:
2015
Little game, prepared in 2 days for Ludumdare competition:
HBAO - ambient occlusion:
2017
Voxel game prototype, made in collaboration with @Sir_carma: