Dec 6, 2011 - Finally water!

First stage of water with reflection and refraction in Glow engine. Plus HDR, Antialiasing, Color Corrections and Gamma Corrected (Linear) Rendering.

Dec 2, 2011 - New day - new picture with the house )

Playing with combination of atmospheric scattering, light intensity, dynamic sun and time of day.

Dec 1, 2011 - Atmospheric Scattering

Atmospheric Scattering was added (restored) today. It’s dynamic and renders beautiful sunsets and dawns. Special values added to Scene properties - Time of the Day (0..24, in hours), Length of the day ( in hours ).

Nov 30, 2011 - HDR finally done

fuuuf .. 4 months without updates. I returned to HDR, finally cracked it. It’s probablynot so very efficient now, and I will return to it later.It uses 64bit float render targets, bloom, all standard.

Jun 16, 2011 - HDR

Current state of editor.. several tasks to finish alpha version..

Apr 4, 2011 - Color transformations

Color transformations as Post-Process is added into Glow engine.

Currently supported transformations are contrast, brightness, black and white, red, green, blue shifts, saturation will be added later. All transformations work in a same step, so adding, for example contrast to brightness will not slow down it in 2 times.

Transformations added as scene property, and can be accessed from script.

Image:

Adjusted brightness:

Blue and Green shifted, to create Matrix movie look Adjusted brightness:

Black and white:

Apr 4, 2011 - Antialiasing

Antialiasing is finally implemented in Glow engine.

It's implemented by Directionally Localized AA algorithm,implemented in The Force Unleashed 2. It's operates in image space and works as post-process, finding edges by High-Pass filter and blur it with 5x5 (and 16x16 for long edges) kernel.

Looks cool .. my images long time suffered from jaggies .. not now)

Antialiasing is off:

Antialiasing is on: