Debugging by saving network communication

I am debugging some network issues of Iron Cube’s Android version. Saving of network data on the client that arrived from the server became very useful for debugging bugs. You can record gameplay on an Android device and play it back on a Windows machine in the Editor and it helps a lot to fix defects.

There is one bug on the Android version, when bullets are not disappearing from the screen. I hope to fix it soon.

Written on December 16, 2013